- mBacking.SetOpacity( 0.0f );
- mBacking.TouchedSignal().Connect( this, &Popup::OnBackingTouched );
- mBacking.WheelEventSignal().Connect( this, &Popup::OnBackingWheelEvent );
- return mBacking;
+ backing.SetProperty( Actor::Property::COLOR_ALPHA, 0.0f );
+ backing.TouchedSignal().Connect( this, &Popup::OnBackingTouched );
+ backing.WheelEventSignal().Connect( this, &Popup::OnBackingWheelEvent );
+ return backing;