- * pageTurnEffect.SetUniform("uPageSize", Vector2);\n
- * pageTurnEffect.SetUniform("uOriginalCenter", Vector2);\n
- * pageTurnEffect.SetUniform("uIsTurningBack", bool) SetIsTurningBack();\n
- * pageTurnEffect.SetUniform("uCurrentCenter",Vector2);\n
+ * page.SetProperty( page.GetPropertyIndex("uIsTurningBack",) bool );\n
+ * page.SetProperty( page.GetPropertyIndex("uSpineShadowParameter",) Vector2 );\n
+ * page.SetProperty( page.GetPropertyIndex("ORIGINAL_CENTER"), Vector2 );\n
+ * page.SetProperty( page.GetPropertyIndex("CURRENT_CENTER"), Vector2 );\n
+ * page.SetProperty( page.GetPropertyIndex("uCommonParameters"), Matrix );\n
+ * page.SetProperty( page.GetPropertyIndex("uTextureWidth"), float ); // Set to 1.0 for single-sided or 2.0 for double-sided \n
+ * PageTurnApplyInternalConstraint( page );\n