+ DevelControl::SetAccessibilityConstructor(Self(), [](Dali::Actor actor) {
+ return std::make_unique<DevelControl::ControlAccessible>(actor, Dali::Accessibility::Role::FILLER);
+ });
+}
+
+void NavigationView::OnSceneConnection(int depth)
+{
+ Self().SetProperty(Actor::Property::SENSITIVE, true);