+ DevelControl::SetAccessibilityConstructor(Self(), [](Dali::Actor actor) {
+ return std::unique_ptr<Dali::Accessibility::Accessible>(
+ new DevelControl::AccessibleImpl(actor, Dali::Accessibility::Role::FILLER));
+ });
+}
+
+void NavigationView::OnSceneConnection(int depth)
+{
+ Self().SetProperty(Actor::Property::SENSITIVE, true);