- void CreateGeometryArray( Dali::Vector<Vertex> & vertices,
- Dali::Vector<Vector2> & textures,
- Dali::Vector<VertexExt> & verticesExt,
- Dali::Vector<unsigned short> & indices,
- bool useSoftNormals );
-
+ void CreateGeometryArray(Dali::Vector<Vertex>& vertices,
+ Dali::Vector<Vector2>& textures,
+ Dali::Vector<VertexExt>& verticesExt,
+ Dali::Vector<unsigned short>& indices,
+ bool useSoftNormals);