- mTangents.Resize(mNormals.Size());
- mBiTangents.Resize(mNormals.Size());
- CalculateTangentArray(mPoints, mTextures, mTriangles, mNormals, mTangents);
- for (unsigned int ui = 0 ; ui < mNormals.Size() ; ++ui )
+ mTangents.Resize( mNormals.Size() );
+ mBiTangents.Resize( mNormals.Size() );
+ CalculateTangentArray( mPoints, mTextures, mTriangles, mNormals, mTangents );
+ for ( unsigned int ui = 0 ; ui < mNormals.Size() ; ++ui )