*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali-toolkit/public-api/controls/control-impl.h>
#include <dali-toolkit/public-api/controls/model3d-view/model3d-view.h>
#include <dali-toolkit/public-api/controls/control-impl.h>
#include <dali-toolkit/public-api/controls/model3d-view/model3d-view.h>
- static void SetProperty( BaseObject* object, Property::Index index, const Property::Value& value );
+ static void SetProperty(BaseObject* object, Property::Index index, const Property::Value& value);
/*
* @brief Given a specific shader type, find out which properties are necessary for it.
*
* @param[in] illuminationType The type of shader we intend to use.
* @return A bitmask of the properties we require to be loaded to use the given shader.
*/
/*
* @brief Given a specific shader type, find out which properties are necessary for it.
*
* @param[in] illuminationType The type of shader we intend to use.
* @return A bitmask of the properties we require to be loaded to use the given shader.
*/
- std::string mObjUrl;
- std::string mTextureSetUrl;
- std::string mImagesUrl;
- std::string mTexture0Url;
- std::string mTexture1Url;
- std::string mTexture2Url;
- Vector3 mLightPosition;
- float mCameraFOV;
+ std::string mObjUrl;
+ std::string mTextureSetUrl;
+ std::string mImagesUrl;
+ std::string mTexture0Url;
+ std::string mTexture1Url;
+ std::string mTexture2Url;
+ Vector3 mLightPosition;
+ float mCameraFOV;
{
DALI_ASSERT_ALWAYS(obj);
Dali::RefObject& handle = obj.GetImplementation();
return static_cast<Toolkit::Internal::Model3dView&>(handle);
}
{
DALI_ASSERT_ALWAYS(obj);
Dali::RefObject& handle = obj.GetImplementation();
return static_cast<Toolkit::Internal::Model3dView&>(handle);
}