*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
CustomActor self = Self();
self.AddRenderer( mRenderer );
if( mObjLoader.IsSceneLoaded() )
{
CustomActor self = Self();
self.AddRenderer( mRenderer );
if( mObjLoader.IsSceneLoaded() )
{
if( mRenderer )
{
mRenderer.SetGeometry( mMesh );
mRenderer.SetProperty( Renderer::Property::DEPTH_WRITE_MODE, DepthWriteMode::ON );
if( mRenderer )
{
mRenderer.SetGeometry( mMesh );
mRenderer.SetProperty( Renderer::Property::DEPTH_WRITE_MODE, DepthWriteMode::ON );