Actor mSourceActor; ///< Source Delegate Actor represents the source position to read.
float mDefaultCameraDistance; ///< Default RenderTask's camera distance from target.
Vector3 mActorSize; ///< The Actor size
Actor mSourceActor; ///< Source Delegate Actor represents the source position to read.
float mDefaultCameraDistance; ///< Default RenderTask's camera distance from target.
Vector3 mActorSize; ///< The Actor size