Property::Map mPropertyMap; ///< the Property::Map if the image came from a Property::Map, empty otherwise
Property::Map mShaderMap; ///< the Property::Map if the custom shader is set, empty otherwise
ImageDimensions mImageSize; ///< the image size
Property::Map mPropertyMap; ///< the Property::Map if the image came from a Property::Map, empty otherwise
Property::Map mShaderMap; ///< the Property::Map if the custom shader is set, empty otherwise
ImageDimensions mImageSize; ///< the image size