-#ifndef __DALI_TOOLKIT_INTERNAL_GAUSSIAN_BLUR_EFFECT_H__
-#define __DALI_TOOLKIT_INTERNAL_GAUSSIAN_BLUR_EFFECT_H__
+#ifndef DALI_TOOLKIT_INTERNAL_GAUSSIAN_BLUR_EFFECT_H
+#define DALI_TOOLKIT_INTERNAL_GAUSSIAN_BLUR_EFFECT_H
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
/// @copydoc Dali::Toolkit::GaussianBlurView::SetBackgroundColor(const Vector4&)
void SetBackgroundColor( const Vector4& color );
/// @copydoc Dali::Toolkit::GaussianBlurView::SetBackgroundColor(const Vector4&)
void SetBackgroundColor( const Vector4& color );
- virtual void OnControlStageConnection();
+ /**
+ * @copydoc Control::OnChildAdd()
+ */
+ virtual void OnChildAdd( Actor& child );
+
+ /**
+ * @copydoc Control::OnChildRemove()
+ */
+ virtual void OnChildRemove( Actor& child );
/////////////////////////////////////////////////////////////
// for creating a subtree for all user added child actors, so that we can have them exclusive to the mRenderChildrenTask and our other actors exclusive to our other tasks
Actor mChildrenRoot;
/////////////////////////////////////////////////////////////
// for creating a subtree for all user added child actors, so that we can have them exclusive to the mRenderChildrenTask and our other actors exclusive to our other tasks
Actor mChildrenRoot;
/////////////////////////////////////////////////////////////
// for mapping offscreen renders to render target sizes
/////////////////////////////////////////////////////////////
// for mapping offscreen renders to render target sizes
/////////////////////////////////////////////////////////////
// for rendering all user added children to offscreen target
/////////////////////////////////////////////////////////////
// for rendering all user added children to offscreen target
RenderTask mRenderChildrenTask;
/////////////////////////////////////////////////////////////
// for rendering separated blur passes to offscreen targets
RenderTask mRenderChildrenTask;
/////////////////////////////////////////////////////////////
// for rendering separated blur passes to offscreen targets
- FrameBufferImage mRenderTarget1;
- FrameBufferImage mRenderTarget2;
-
- ShaderEffect mHorizBlurShader;
- ShaderEffect mVertBlurShader;
+ FrameBuffer mRenderTarget1;
+ FrameBuffer mRenderTarget2;
RenderTask mHorizBlurTask;
RenderTask mVertBlurTask;
/////////////////////////////////////////////////////////////
// for compositing blur and children renders to offscreen target
RenderTask mHorizBlurTask;
RenderTask mVertBlurTask;
/////////////////////////////////////////////////////////////
// for compositing blur and children renders to offscreen target
RenderTask mCompositeTask;
/////////////////////////////////////////////////////////////
// for holding blurred result
RenderTask mCompositeTask;
/////////////////////////////////////////////////////////////
// for holding blurred result
/////////////////////////////////////////////////////////////
// for animating fade in / out of blur, hiding internal implementation but allowing user to set via GaussianBlurView interface
/////////////////////////////////////////////////////////////
// for animating fade in / out of blur, hiding internal implementation but allowing user to set via GaussianBlurView interface
/////////////////////////////////////////////////////////////
// User can specify image to blur and output target, so we can use GaussianBlurView for arbitrary blur processes
/////////////////////////////////////////////////////////////
// User can specify image to blur and output target, so we can use GaussianBlurView for arbitrary blur processes