-#ifndef __DALI_TOOLKIT_INTERNAL_GAUSSIAN_BLUR_EFFECT_H__
-#define __DALI_TOOLKIT_INTERNAL_GAUSSIAN_BLUR_EFFECT_H__
+#ifndef DALI_TOOLKIT_INTERNAL_GAUSSIAN_BLUR_EFFECT_H
+#define DALI_TOOLKIT_INTERNAL_GAUSSIAN_BLUR_EFFECT_H
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
void SetBlurBellCurveWidth(float blurBellCurveWidth);
float CalcGaussianWeight(float x);
void SetShaderConstants();
void SetBlurBellCurveWidth(float blurBellCurveWidth);
float CalcGaussianWeight(float x);
void SetShaderConstants();
/////////////////////////////////////////////////////////////
// for creating a subtree for all user added child actors, so that we can have them exclusive to the mRenderChildrenTask and our other actors exclusive to our other tasks
Actor mChildrenRoot;
/////////////////////////////////////////////////////////////
// for creating a subtree for all user added child actors, so that we can have them exclusive to the mRenderChildrenTask and our other actors exclusive to our other tasks
Actor mChildrenRoot;
/////////////////////////////////////////////////////////////
// for mapping offscreen renders to render target sizes
/////////////////////////////////////////////////////////////
// for mapping offscreen renders to render target sizes
- Toolkit::ImageView mImageActorHorizBlur;
- Toolkit::ImageView mImageActorVertBlur;
+ Toolkit::ImageView mImageViewHorizBlur;
+ Toolkit::ImageView mImageViewVertBlur;
+
+ Property::Map mCustomShader;
RenderTask mHorizBlurTask;
RenderTask mVertBlurTask;
/////////////////////////////////////////////////////////////
// for compositing blur and children renders to offscreen target
RenderTask mHorizBlurTask;
RenderTask mVertBlurTask;
/////////////////////////////////////////////////////////////
// for compositing blur and children renders to offscreen target