*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
void SetBlurBellCurveWidth(float blurBellCurveWidth);
float CalcGaussianWeight(float x);
void SetShaderConstants();
void SetBlurBellCurveWidth(float blurBellCurveWidth);
float CalcGaussianWeight(float x);
void SetShaderConstants();
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// for creating a subtree for all user added child actors, so that we can have them exclusive to the mRenderChildrenTask and our other actors exclusive to our other tasks
Actor mChildrenRoot;
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// for creating a subtree for all user added child actors, so that we can have them exclusive to the mRenderChildrenTask and our other actors exclusive to our other tasks
Actor mChildrenRoot;
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// for mapping offscreen renders to render target sizes
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// for mapping offscreen renders to render target sizes
RenderTask mHorizBlurTask;
RenderTask mVertBlurTask;
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// for compositing blur and children renders to offscreen target
RenderTask mHorizBlurTask;
RenderTask mVertBlurTask;
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// for compositing blur and children renders to offscreen target
RenderTask mCompositeTask;
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// for holding blurred result
RenderTask mCompositeTask;
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// for holding blurred result
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// for animating fade in / out of blur, hiding internal implementation but allowing user to set via GaussianBlurView interface
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// for animating fade in / out of blur, hiding internal implementation but allowing user to set via GaussianBlurView interface
FrameBufferImage mUserOutputRenderTarget;
Dali::Toolkit::GaussianBlurView::GaussianBlurViewSignal mFinishedSignal; ///< Signal emitted when blur has completed.
FrameBufferImage mUserOutputRenderTarget;
Dali::Toolkit::GaussianBlurView::GaussianBlurViewSignal mFinishedSignal; ///< Signal emitted when blur has completed.