horizFragmentShaderStringStream << GAUSSIAN_BLUR_FRAGMENT_SOURCE;
Property::Map source;
source[ Toolkit::Visual::Shader::Property::FRAGMENT_SHADER ] = horizFragmentShaderStringStream.str();
horizFragmentShaderStringStream << GAUSSIAN_BLUR_FRAGMENT_SOURCE;
Property::Map source;
source[ Toolkit::Visual::Shader::Property::FRAGMENT_SHADER ] = horizFragmentShaderStringStream.str();