mImageActorHorizBlur.SetParentOrigin(ParentOrigin::CENTER);
mImageActorHorizBlur.ScaleBy( Vector3(1.0f, -1.0f, 1.0f) ); // FIXME
mImageActorHorizBlur.SetShaderEffect( mHorizBlurShader );
// Create an ImageActor for performing a vertical blur on the texture
mImageActorVertBlur = ImageActor::New();
mImageActorHorizBlur.SetParentOrigin(ParentOrigin::CENTER);
mImageActorHorizBlur.ScaleBy( Vector3(1.0f, -1.0f, 1.0f) ); // FIXME
mImageActorHorizBlur.SetShaderEffect( mHorizBlurShader );
// Create an ImageActor for performing a vertical blur on the texture
mImageActorVertBlur = ImageActor::New();