- child.SetX( YGNodeLayoutGetLeft( mChildrenNodes[i].node ) );
- child.SetY( YGNodeLayoutGetTop( mChildrenNodes[i].node ) );
+ child.SetProperty( Actor::Property::POSITION_X, YGNodeLayoutGetLeft( mChildrenNodes[i].node ) );
+ child.SetProperty( Actor::Property::POSITION_Y, YGNodeLayoutGetTop( mChildrenNodes[i].node ) );