mImageForChildren = FrameBufferImage::New( mTargetSize.width, mTargetSize.height, mPixelFormat );
Internal::InitializeVisual( self, mVisualForChildren, mImageForChildren );
mImageForChildren = FrameBufferImage::New( mTargetSize.width, mTargetSize.height, mPixelFormat );
Internal::InitializeVisual( self, mVisualForChildren, mImageForChildren );
- DevelControl::RegisterVisual( *this, CHILD_VISUAL, mVisualForChildren, float( DepthIndex::CONTENT + 1 ) );
+ DevelControl::RegisterVisual( *this, CHILD_VISUAL, mVisualForChildren, DepthIndex::CONTENT + 1 );
mImagePostFilter = FrameBufferImage::New( mTargetSize.width, mTargetSize.height, mPixelFormat );
TextureSet textureSet = TextureSet::New();
mImagePostFilter = FrameBufferImage::New( mTargetSize.width, mTargetSize.height, mPixelFormat );
TextureSet textureSet = TextureSet::New();