-#define DALI_COMPOSE_SHADER(STR) #STR
-
-const char* EFFECTS_VIEW_VERTEX_SOURCE = DALI_COMPOSE_SHADER(
- attribute mediump vec2 aPosition;\n
- varying mediump vec2 vTexCoord;\n
- uniform mediump mat4 uMvpMatrix;\n
- uniform mediump vec3 uSize;\n
- uniform mediump vec3 effectOffset;\n
- \n
- void main()\n
- {\n
- mediump vec4 vertexPosition = vec4(aPosition, 0.0, 1.0);\n
- vertexPosition.xyz *= uSize;\n
- vertexPosition.xyz += effectOffset;\n
- vertexPosition = uMvpMatrix * vertexPosition;\n
- \n
- vTexCoord = aPosition + vec2(0.5);\n
- gl_Position = vertexPosition;\n
- }\n
-);
-
-const char* EFFECTS_VIEW_FRAGMENT_SOURCE = DALI_COMPOSE_SHADER(
- varying mediump vec2 vTexCoord;\n
- uniform sampler2D sTexture;\n
- uniform lowp vec4 effectColor;\n
- \n
- void main()\n
- {\n
- gl_FragColor = effectColor;\n
- gl_FragColor.a *= texture2D( sTexture, vTexCoord).a;\n
- }\n
-);
-
-const float BLUR_KERNEL0[] = { 12.0f/16.0f,
- 2.0f/16.0f, 2.0f/16.0f };
-
-const float BLUR_KERNEL1[] = { 8.0f/16.0f,
- 4.0f/16.0f, 4.0f/16.0f };
-
-const float BLUR_KERNEL2[] = { 6.0f/16.0f,
- 2.5f/16.0f, 2.5f/16.0f,
- 1.5f/16.0f, 1.5f/16.0f,
- 1.0f/16.0f, 1.0f/16.0f };
-
-const float BLUR_KERNEL3[] = { 4.0f/16.0f,
- 3.0f/16.0f, 2.0f/16.0f,
- 2.0f/16.0f, 2.0f/16.0f,
- 1.0f/16.0f, 1.0f/16.0f };
-
-const float BLUR_KERNEL4[] = { 3.0f/16.0f,
- 2.5f/16.0f, 2.5f/16.0f,
- 1.75f/16.0f, 1.75f/16.0f,
- 1.25f/16.0f, 1.25f/16.0f,
- 1.0f/16.0f, 1.0f/16.0f };
-
+// clang-format off
+const float BLUR_KERNEL0[] = {12.0f/16.0f,
+ 2.0f/16.0f, 2.0f/16.0f};
+
+const float BLUR_KERNEL1[] = {8.0f/16.0f,
+ 4.0f/16.0f, 4.0f/16.0f };
+
+const float BLUR_KERNEL2[] = {6.0f/16.0f,
+ 2.5f/16.0f, 2.5f/16.0f,
+ 1.5f/16.0f, 1.5f/16.0f,
+ 1.0f/16.0f, 1.0f/16.0f};
+
+const float BLUR_KERNEL3[] = {4.0f/16.0f,
+ 3.0f/16.0f, 2.0f/16.0f,
+ 2.0f/16.0f, 2.0f/16.0f,
+ 1.0f/16.0f, 1.0f/16.0f};
+
+const float BLUR_KERNEL4[] = {3.0f/16.0f,
+ 2.5f/16.0f, 2.5f/16.0f,
+ 1.75f/16.0f, 1.75f/16.0f,
+ 1.25f/16.0f, 1.25f/16.0f,
+ 1.0f/16.0f, 1.0f/16.0f};
+// clang-format on