- SpreadFilter* spreadFilter = static_cast< SpreadFilter* >( mFilters[0] );
- spreadFilter->SetInputTexture( mFrameBufferForChildren.GetColorTexture() );
- spreadFilter->SetOutputFrameBuffer( mFrameBufferPostFilter );
- spreadFilter->SetRootActor( mChildrenRoot );
- spreadFilter->SetBackgroundColor( mBackgroundColor );
- spreadFilter->SetPixelFormat( Pixel::RGBA8888 );
- spreadFilter->SetSize( mTargetSize );
- spreadFilter->SetSpread( mEffectSize );
-
- EmbossFilter* embossFilter = static_cast< EmbossFilter* >( mFilters[1] );
- embossFilter->SetInputTexture( mFrameBufferPostFilter.GetColorTexture() );
- embossFilter->SetOutputFrameBuffer( mFrameBufferPostFilter );
- embossFilter->SetRootActor( mChildrenRoot );
- embossFilter->SetBackgroundColor( mBackgroundColor );
- embossFilter->SetPixelFormat( Pixel::RGBA8888 );
- embossFilter->SetSize( mTargetSize );
-
- BlurTwoPassFilter* blurFilter = static_cast< BlurTwoPassFilter* >( mFilters[2] );
- blurFilter->SetInputTexture( mFrameBufferPostFilter.GetColorTexture() );
- blurFilter->SetOutputFrameBuffer( mFrameBufferPostFilter );
- blurFilter->SetRootActor( mChildrenRoot );
- blurFilter->SetBackgroundColor( Vector4( 0.5f, 0.5f, 0.5f, 0.0 ) );
- blurFilter->SetPixelFormat( Pixel::RGBA8888 );
- blurFilter->SetSize( mTargetSize );
- blurFilter->CreateKernel( BLUR_KERNEL0, sizeof(BLUR_KERNEL0)/sizeof(BLUR_KERNEL0[0]) );
+ SpreadFilter* spreadFilter = static_cast<SpreadFilter*>(mFilters[0]);
+ spreadFilter->SetInputTexture(mFrameBufferForChildren.GetColorTexture());
+ spreadFilter->SetOutputFrameBuffer(mFrameBufferPostFilter);
+ spreadFilter->SetRootActor(mChildrenRoot);
+ spreadFilter->SetBackgroundColor(mBackgroundColor);
+ spreadFilter->SetPixelFormat(Pixel::RGBA8888);
+ spreadFilter->SetSize(mTargetSize);
+ spreadFilter->SetSpread(mEffectSize);
+
+ EmbossFilter* embossFilter = static_cast<EmbossFilter*>(mFilters[1]);
+ embossFilter->SetInputTexture(mFrameBufferPostFilter.GetColorTexture());
+ embossFilter->SetOutputFrameBuffer(mFrameBufferPostFilter);
+ embossFilter->SetRootActor(mChildrenRoot);
+ embossFilter->SetBackgroundColor(mBackgroundColor);
+ embossFilter->SetPixelFormat(Pixel::RGBA8888);
+ embossFilter->SetSize(mTargetSize);
+
+ BlurTwoPassFilter* blurFilter = static_cast<BlurTwoPassFilter*>(mFilters[2]);
+ blurFilter->SetInputTexture(mFrameBufferPostFilter.GetColorTexture());
+ blurFilter->SetOutputFrameBuffer(mFrameBufferPostFilter);
+ blurFilter->SetRootActor(mChildrenRoot);
+ blurFilter->SetBackgroundColor(Vector4(0.5f, 0.5f, 0.5f, 0.0));
+ blurFilter->SetPixelFormat(Pixel::RGBA8888);
+ blurFilter->SetSize(mTargetSize);
+ blurFilter->CreateKernel(BLUR_KERNEL0, sizeof(BLUR_KERNEL0) / sizeof(BLUR_KERNEL0[0]));