- void ResourceReady( Visual::Base& object);
-
- void StopObservingVisual( Toolkit::Visual::Base& visual );
-
- void StartObservingVisual( Toolkit::Visual::Base& visual);
-
- static void SetProperty( BaseObject* object, Property::Index index, const Property::Value& value );
-
- static Property::Value GetProperty( BaseObject* object, Property::Index index );
-
- void SetState( DevelControl::State newState, bool withTransitions=true );
-
- void SetSubState( const std::string& subStateName, bool withTransitions=true );
-
- void ReplaceStateVisualsAndProperties( const StylePtr oldState, const StylePtr newState, const std::string& subState );
-
- void RemoveVisual( RegisteredVisualContainer& visuals, const std::string& visualName );
-
- void RemoveVisuals( RegisteredVisualContainer& visuals, DictionaryKeys& removeVisuals );
-
- void CopyInstancedProperties( RegisteredVisualContainer& visuals, Dictionary<Property::Map>& instancedProperties );
-
- void RecreateChangedVisuals( Dictionary<Property::Map>& stateVisualsToChange, Dictionary<Property::Map>& instancedProperties );
-
- Toolkit::Visual::Base GetVisualByName( RegisteredVisualContainer& visuals, const std::string& visualName );
-
+ /**
+ * @brief Called when a resource is ready.
+ * @param[in] object The visual whose resources are ready
+ * @note Overriding method in Visual::EventObserver.
+ */
+ void ResourceReady(Visual::Base& object) override;
+
+ /**
+ * @brief Called when an event occurs.
+ * @param[in] object The visual whose events occur
+ * @param[in] signalId The signal to emit. See Visual to find supported signals
+ * @note Overriding method in Visual::EventObserver.
+ */
+ void NotifyVisualEvent(Visual::Base& object, Property::Index signalId) override;
+
+ /**
+ * @copydoc Dali::Toolkit::DevelControl::RegisterVisual()
+ */
+ void RegisterVisual(Property::Index index, Toolkit::Visual::Base& visual);
+
+ /**
+ * @copydoc Dali::Toolkit::DevelControl::RegisterVisual()
+ */
+ void RegisterVisual(Property::Index index, Toolkit::Visual::Base& visual, int depthIndex);
+
+ /**
+ * @copydoc Dali::Toolkit::DevelControl::RegisterVisual()
+ */
+ void RegisterVisual(Property::Index index, Toolkit::Visual::Base& visual, bool enabled);
+
+ /**
+ * @copydoc Dali::Toolkit::DevelControl::RegisterVisual()
+ */
+ void RegisterVisual(Property::Index index, Toolkit::Visual::Base& visual, bool enabled, int depthIndex);
+
+ /**
+ * @copydoc Dali::Toolkit::DevelControl::UnregisterVisual()
+ */
+ void UnregisterVisual(Property::Index index);
+
+ /**
+ * @copydoc Dali::Toolkit::DevelControl::GetVisual()
+ */
+ Toolkit::Visual::Base GetVisual(Property::Index index) const;
+
+ /**
+ * @copydoc Dali::Toolkit::DevelControl::EnableVisual()
+ */
+ void EnableVisual(Property::Index index, bool enable);
+
+ /**
+ * @copydoc Dali::Toolkit::DevelControl::IsVisualEnabled()
+ */
+ bool IsVisualEnabled(Property::Index index) const;
+
+ /**
+ * @brief Stops observing the given visual.
+ * @param[in] visual The visual to stop observing
+ */
+ void StopObservingVisual(Toolkit::Visual::Base& visual);
+
+ /**
+ * @brief Starts observing the given visual.
+ * @param[in] visual The visual to start observing
+ */
+ void StartObservingVisual(Toolkit::Visual::Base& visual);
+
+ /**
+ * @copydoc Dali::Toolkit::DevelControl::GetVisualResourceStatus()
+ */
+ Toolkit::Visual::ResourceStatus GetVisualResourceStatus(Property::Index index) const;
+
+ /**
+ * @param[in,out] animation Handle to existing animation, or an empty handle that
+ * can be set to a New animation if createAnimation is true
+ * @param[in] transitionData The transition data describing the animation
+ * @param[in] createAnimation True if the animation should be created
+ */
+ void AddTransitions(Dali::Animation& animation,
+ const Toolkit::TransitionData& transitionData,
+ bool createAnimation = false);
+
+ /**
+ * @copydoc Dali::Toolkit::DevelControl::CreateTransition()
+ */
+ Dali::Animation CreateTransition(const Toolkit::TransitionData& transitionData);
+
+ /**
+ * @copydoc Dali::Toolkit::DevelControl::DoAction()
+ */
+ void DoAction(Dali::Property::Index visualIndex, Dali::Property::Index actionId, const Dali::Property::Value attributes);
+
+ /**
+ * @brief Function used to set control properties.
+ * @param[in] object The object whose property to set
+ * @param[in] index The index of the property to set
+ * @param[in] value The value of the property to set
+ */
+ static void SetProperty(BaseObject* object, Property::Index index, const Property::Value& value);
+
+ /**
+ * @brief Function used to retrieve the value of control properties.
+ * @param[in] object The object whose property to get
+ * @param[in] index The index of the property to get
+ * @return The value of the property
+ */
+ static Property::Value GetProperty(BaseObject* object, Property::Index index);
+
+ /**
+ * @brief Sets the state of the control.
+ * @param[in] newState The state to set
+ * @param[in] withTransitions Whether to show a transition when changing to the new state
+ */
+ void SetState(DevelControl::State newState, bool withTransitions = true);
+
+ /**
+ * @brief Sets the sub-state of the control.
+ * @param[in] newState The sub-state to set
+ * @param[in] withTransitions Whether to show a transition when changing to the new sub-state
+ */
+ void SetSubState(const std::string& subStateName, bool withTransitions = true);
+
+ /**
+ * @brief Replaces visuals and properties from the old state to the new state.
+ * @param[in] oldState The old state
+ * @param[in] newState The new state
+ * @param[in] subState The current sub state
+ */
+ void ReplaceStateVisualsAndProperties(const StylePtr oldState, const StylePtr newState, const std::string& subState);
+
+ /**
+ * @brief Removes a visual from the control's container.
+ * @param[in] visuals The container of visuals
+ * @param[in] visualName The name of the visual to remove
+ */
+ void RemoveVisual(RegisteredVisualContainer& visuals, const std::string& visualName);
+
+ /**
+ * @brief Removes several visuals from the control's container.
+ * @param[in] visuals The container of visuals
+ * @param[in] removeVisuals The visuals to remove
+ */
+ void RemoveVisuals(RegisteredVisualContainer& visuals, DictionaryKeys& removeVisuals);
+
+ /**
+ * @brief Copies the visual properties that are specific to the control instance into the instancedProperties container.
+ * @param[in] visuals The control's visual container
+ * @param[out] instancedProperties The instanced properties are added to this container
+ */
+ void CopyInstancedProperties(RegisteredVisualContainer& visuals, Dictionary<Property::Map>& instancedProperties);
+
+ /**
+ * @brief On state change, ensures visuals are moved or created appropriately.
+ *
+ * Go through the list of visuals that are common to both states.
+ * If they are different types, or are both image types with different
+ * URLs, then the existing visual needs moving and the new visual needs creating
+ *
+ * @param[in] stateVisualsToChange The visuals to change
+ * @param[in] instancedProperties The instanced properties @see CopyInstancedProperties
+ */
+ void RecreateChangedVisuals(Dictionary<Property::Map>& stateVisualsToChange, Dictionary<Property::Map>& instancedProperties);
+
+ /**
+ * @brief Whether the resource is ready
+ * @return True if the resource is read.
+ */