+ virtual void ResourceReady( Visual::Base& object ) override;
+
+ /**
+ * @brief Called when an event occurs.
+ * @param[in] object The visual whose events occur
+ * @param[in] signalId The signal to emit. See Visual to find supported signals
+ * @note Overriding method in Visual::EventObserver.
+ */
+ virtual void NotifyVisualEvent( Visual::Base& object, Property::Index signalId ) override;