+void Control::Impl::SetInputMethodContext(InputMethodContext& inputMethodContext)
+{
+ mInputMethodContext = inputMethodContext;
+}
+
+bool Control::Impl::FilterKeyEvent(const KeyEvent& event)
+{
+ bool consumed(false);
+
+ if(mInputMethodContext)
+ {
+ consumed = mInputMethodContext.FilterEventKey(event);
+ }
+ return consumed;
+}
+
+DevelControl::VisualEventSignalType& Control::Impl::VisualEventSignal()
+{
+ return mVisualEventSignal;
+}
+
+void Control::Impl::SetShadow(const Property::Map& map)
+{
+ Toolkit::Visual::Base visual = Toolkit::VisualFactory::Get().CreateVisual(map);
+ visual.SetName("shadow");
+
+ if(visual)
+ {
+ mControlImpl.mImpl->RegisterVisual(Toolkit::DevelControl::Property::SHADOW, visual, DepthIndex::BACKGROUND_EFFECT);
+
+ mControlImpl.RelayoutRequest();
+ }
+}
+
+void Control::Impl::ClearShadow()
+{
+ mControlImpl.mImpl->UnregisterVisual(Toolkit::DevelControl::Property::SHADOW);
+
+ // Trigger a size negotiation request that may be needed when unregistering a visual.
+ mControlImpl.RelayoutRequest();
+}
+
+Dali::Property Control::Impl::GetVisualProperty(Dali::Property::Index index, Dali::Property::Key visualPropertyKey)
+{
+ Toolkit::Visual::Base visual = GetVisualByIndex(mVisuals, index);
+ if(visual)
+ {
+ Internal::Visual::Base& visualImpl = Toolkit::GetImplementation(visual);
+ return visualImpl.GetPropertyObject(visualPropertyKey);
+ }
+
+ Handle handle;
+ return Dali::Property(handle, Property::INVALID_INDEX);
+}
+
+void Control::Impl::CreateTransitions(std::vector<std::pair<Dali::Property::Index, Dali::Property::Map>>& sourceProperties,
+ std::vector<std::pair<Dali::Property::Index, Dali::Property::Map>>& destinationProperties,
+ Dali::Toolkit::Control source, Dali::Toolkit::Control destination)
+{
+ // Retrieves background properties to be transitioned.
+ Dali::Property::Map backgroundSourcePropertyMap, backgroundDestinationPropertyMap;
+ mControlImpl.MakeVisualTransition(backgroundSourcePropertyMap, backgroundDestinationPropertyMap, source, destination, Toolkit::Control::Property::BACKGROUND);
+ if(backgroundSourcePropertyMap.Count() > 0)
+ {
+ sourceProperties.push_back(std::pair<Dali::Property::Index, Dali::Property::Map>(Toolkit::Control::Property::BACKGROUND, backgroundSourcePropertyMap));
+ destinationProperties.push_back(std::pair<Dali::Property::Index, Dali::Property::Map>(Toolkit::Control::Property::BACKGROUND, backgroundDestinationPropertyMap));
+ }
+
+ // Retrieves shadow properties to be transitioned.
+ Dali::Property::Map shadowSourcePropertyMap, shadowDestinationPropertyMap;
+ mControlImpl.MakeVisualTransition(shadowSourcePropertyMap, shadowDestinationPropertyMap, source, destination, Toolkit::DevelControl::Property::SHADOW);
+ if(shadowSourcePropertyMap.Count() > 0)
+ {
+ sourceProperties.push_back(std::pair<Dali::Property::Index, Dali::Property::Map>(Toolkit::DevelControl::Property::SHADOW, shadowSourcePropertyMap));
+ destinationProperties.push_back(std::pair<Dali::Property::Index, Dali::Property::Map>(Toolkit::DevelControl::Property::SHADOW, shadowDestinationPropertyMap));
+ }
+
+ // Retrieves transition from inherited class.
+ mControlImpl.OnCreateTransitions(sourceProperties, destinationProperties, source, destination);
+}
+
+void Control::Impl::UpdateVisualProperties(const std::vector<std::pair<Dali::Property::Index, Dali::Property::Map>>& properties)
+{
+ for(auto&& data : properties)
+ {
+ if(data.first == Toolkit::Control::Property::BACKGROUND)
+ {
+ DoAction(Toolkit::Control::Property::BACKGROUND, DevelVisual::Action::UPDATE_PROPERTY, data.second);
+ }
+ else if(data.first == Toolkit::DevelControl::Property::SHADOW)
+ {
+ DoAction(Toolkit::DevelControl::Property::SHADOW, DevelVisual::Action::UPDATE_PROPERTY, data.second);
+ }
+ }
+ mControlImpl.OnUpdateVisualProperties(properties);
+}
+
+void Control::Impl::EmitResourceReadySignal()
+{
+ if(!mIsEmittingResourceReadySignal)
+ {
+ // Guard against calls to emit the signal during the callback
+ mIsEmittingResourceReadySignal = true;
+
+ // If the signal handler changes visual, it may become ready during this call & therefore this method will
+ // get called again recursively. If so, mNeedToEmitResourceReady is set below, and we act on it after that secondary
+ // invocation has completed by notifying in an Idle callback to prevent further recursion.
+ Dali::Toolkit::Control handle(mControlImpl.GetOwner());
+ mResourceReadySignal.Emit(handle);
+
+ if(mNeedToEmitResourceReady)
+ {
+ // Add idler to emit the signal again
+ if(!mIdleCallback)
+ {
+ // The callback manager takes the ownership of the callback object.
+ mIdleCallback = MakeCallback(this, &Control::Impl::OnIdleCallback);
+ Adaptor::Get().AddIdle(mIdleCallback, false);
+ }
+ }
+
+ mIsEmittingResourceReadySignal = false;
+ }
+ else
+ {
+ mNeedToEmitResourceReady = true;
+ }
+}
+
+void Control::Impl::OnIdleCallback()
+{
+ if(mNeedToEmitResourceReady)
+ {
+ // Reset the flag
+ mNeedToEmitResourceReady = false;
+
+ // A visual is ready so control may need relayouting if staged
+ if(mControlImpl.Self().GetProperty<bool>(Actor::Property::CONNECTED_TO_SCENE))
+ {
+ mControlImpl.RelayoutRequest();
+ }
+
+ EmitResourceReadySignal();
+ }
+
+ // Set the pointer to null as the callback manager deletes the callback after execute it.
+ mIdleCallback = nullptr;
+}
+
+Dali::Accessibility::Accessible* Control::Impl::GetAccessibilityObject()
+{
+ if(!mAccessibilityObject)
+ {
+ mAccessibilityObject = mAccessibilityConstructor(mControlImpl.Self());
+ }
+ return mAccessibilityObject.get();
+}
+
+Dali::Accessibility::Accessible* Control::Impl::GetAccessibilityObject(Dali::Actor actor)
+{
+ if(actor)
+ {
+ auto control = Dali::Toolkit::Control::DownCast(actor);
+ if(control)
+ {
+ auto controlImpl = static_cast<Internal::Control*>(&control.GetImplementation());
+ return controlImpl->mImpl->GetAccessibilityObject();
+ }
+ }
+ return nullptr;
+}
+