-void PushButton::PrepareForTranstionIn( Actor actor )
-{
- // Set Toolkit::Button::Property::SELECTED_VISUAL and Toolkit::Button::Property::UNSELECTED_VISUAL to opacity 0
- // Then get and start animation
-}
-
-void PushButton::PrepareForTranstionOut( Actor actor )
-{
- // Set Toolkit::Button::Property::SELECTED_VISUAL and Toolkit::Button::Property::UNSELECTED_VISUAL to opacity 1
- // Then get and start animation
-}
-
-void PushButton::OnTransitionIn( Actor actor )
-{
- // Only transition selected and unselected visual, background doesn't change.
- // Start Fade animation to 1
-}
-
-void PushButton::OnTransitionOut( Actor actor )
-{
- // Only transition selected and unselected visual, background doesn't change.
- // Start Fade animation to 0
-}
-
-void PushButton::FadeImageTo( Actor actor , float opacity )
-{
- if( actor )
- {
- Dali::Animation transitionAnimation = GetTransitionAnimation();
- DALI_ASSERT_DEBUG( transitionAnimation );
-
- if( transitionAnimation )
- {
- DALI_LOG_INFO( gLogButtonFilter, Debug::Verbose, "PushButton::FadeImageTo(%f)\n", opacity );
-
- transitionAnimation.AnimateTo( Property( actor, Actor::Property::COLOR_ALPHA ), opacity );
- }
- }
-}
-