+Dali::Accessibility::States PushButton::AccessibleImpl::CalculateStates()
+{
+ auto tmp = Button::AccessibleImpl::CalculateStates();
+ auto slf = Toolkit::Button::DownCast(Self());
+ tmp[Dali::Accessibility::State::PRESSED] = slf.GetProperty<bool>(Toolkit::Button::Property::SELECTED);
+ return tmp;
+}
+
+void PushButton::OnStateChange(State newState)
+{
+ // TODO: replace it with OnPropertySet hook once Button::Property::SELECTED will be consistently used
+ if(Dali::Accessibility::IsUp() && (Dali::Accessibility::Accessible::GetCurrentlyHighlightedActor() == Self())
+ && (newState == SELECTED_STATE || newState == UNSELECTED_STATE))
+ {
+ Dali::Accessibility::Accessible::Get(Self())->EmitStateChanged(
+ Dali::Accessibility::State::PRESSED, newState == SELECTED_STATE ? 1 : 0, 0);
+
+ if(Self().GetProperty<bool>(Toolkit::Button::Property::TOGGLABLE))
+ {
+ Dali::Accessibility::Accessible::Get(Self())->EmitStateChanged(
+ Dali::Accessibility::State::CHECKED, newState == SELECTED_STATE ? 1 : 0, 0);
+ }
+ }
+}
+