imageActor.SetShaderEffect( mTickUVEffect );
}
actor.SetScale( Vector3( 0.0f, 1.0f, 1.0f ) );
imageActor.SetShaderEffect( mTickUVEffect );
}
actor.SetScale( Vector3( 0.0f, 1.0f, 1.0f ) );
- mTransitionAnimation.AnimateTo( Property( mTickUVEffect, mTickUVEffect.GetBottomRightPropertyName() ), Vector2( 1.0f, 1.0f ) );
+ mTransitionAnimation.AnimateTo( Property( mTickUVEffect, "uBottomRight" ), Vector2( 1.0f, 1.0f ) );