- if( mCheckInAnimation )
- {
- mCheckInAnimation.Clear();
- }
-}
-
-void CheckBoxButton::OnButtonInitialize()
-{
- // Wrap around all children
- Self().SetResizePolicy( FIT_TO_CHILDREN, ALL_DIMENSIONS );
-}
-
-void CheckBoxButton::SetSelectedImage( Actor image )
-{
- Actor& selectedImage = GetSelectedImage();
-
- switch( mPaintState )
- {
- case SelectedState:
- {
- if( selectedImage && selectedImage.GetParent() )
- {
- Self().Remove( selectedImage );
- }
-
- selectedImage = image;
- Self().Add( selectedImage );
- break;
- }
- case UnselectedSelectedTransition:
- {
- StopCheckInAnimation();
- Self().Remove( selectedImage );
-
- selectedImage = image;
- Self().Add( selectedImage );
-
- mPaintState = SelectedState;
- break;
- }
- default:
- {
- selectedImage = image;
- break;
- }
- }
-
- selectedImage.SetAnchorPoint( AnchorPoint::TOP_LEFT );
- selectedImage.SetParentOrigin( ParentOrigin::TOP_LEFT );
- selectedImage.SetZ( FOREGROUND_DEPTH );
-}
-
-void CheckBoxButton::SetBackgroundImage( Actor image )
-{
- Actor& backgroundImage = GetBackgroundImage();
-
- switch( mPaintState )
- {
- case UnselectedState: // FALLTHROUGH
- case SelectedState:
- case UnselectedSelectedTransition:
- {
- if( backgroundImage && backgroundImage.GetParent() )
- {
- Self().Remove( backgroundImage );
-
- Actor& label = GetLabel();
-
- if( label )
- {
- backgroundImage.Remove( label );
- image.Add( label );
- }
- }
-
- backgroundImage = image;
- Self().Add( backgroundImage );
- break;
- }
- default:
- {
- backgroundImage = image;
- break;
- }
- }
-
- backgroundImage.SetAnchorPoint( AnchorPoint::TOP_LEFT );
- backgroundImage.SetParentOrigin( ParentOrigin::TOP_LEFT );
- backgroundImage.SetZ( BACKGROUND_DEPTH );
-}
-
-void CheckBoxButton::SetDisabledSelectedImage( Actor image )
-{
- Actor& disabledSelectedImage = GetDisabledSelectedImage();
-
- switch( mPaintState )
- {
- case DisabledSelectedState:
- {
- if( disabledSelectedImage && disabledSelectedImage.GetParent() )
- {
- Self().Remove( disabledSelectedImage );
- }
-
- disabledSelectedImage = image;
- Self().Add( disabledSelectedImage );
- break;
- }
- default:
- {
- disabledSelectedImage = image;
- break;
- }
- }
-
- disabledSelectedImage.SetAnchorPoint( AnchorPoint::TOP_LEFT );
- disabledSelectedImage.SetParentOrigin( ParentOrigin::TOP_LEFT );
- disabledSelectedImage.SetZ( FOREGROUND_DEPTH );
-}
-
-void CheckBoxButton::SetDisabledBackgroundImage( Actor image )
-{
- Actor& disabledBackgroundImage = GetDisabledBackgroundImage();
-
- switch( mPaintState )
- {
- case DisabledSelectedState:
- case DisabledUnselectedState:
- {
- if( disabledBackgroundImage && disabledBackgroundImage.GetParent() )
- {
- Self().Remove( disabledBackgroundImage );
-
- Actor& label = GetLabel();
-
- if( label )
- {
- disabledBackgroundImage.Remove( label );
- image.Add( label );
- }
- }
-
- disabledBackgroundImage = image;
- Self().Add( disabledBackgroundImage );
- break;
- }
- default:
- {
- disabledBackgroundImage = image;
- break;
- }
- }
-
- disabledBackgroundImage.SetAnchorPoint( AnchorPoint::TOP_LEFT );
- disabledBackgroundImage.SetParentOrigin( ParentOrigin::TOP_LEFT );
- disabledBackgroundImage.SetZ( BACKGROUND_DEPTH );
-}
-
-void CheckBoxButton::OnLabelSet()
-{
- Actor& label = GetLabel();
-
- if( label )
- {
- label.SetParentOrigin( ParentOrigin::CENTER_RIGHT );
- label.SetAnchorPoint( AnchorPoint::CENTER_LEFT );
- label.TranslateBy( DISTANCE_BETWEEN_IMAGE_AND_LABEL );
-
- if( IsDisabled() && GetDisabledBackgroundImage() )
- {
- GetDisabledBackgroundImage().Add( label );
- }
- else if ( GetBackgroundImage() )
- {
- GetBackgroundImage().Add( label );
- }
- else
- {
- Self().Add( label );
- }
- }
-}
-
-void CheckBoxButton::OnSelected( bool selected )
-{
- Actor& selectedImage = GetSelectedImage();
-
- switch( mPaintState )
- {
- case UnselectedState:
- {
- AddChild( selectedImage );
- StartCheckInAnimation( selectedImage ); // Animate in the check actor
-
- mPaintState = UnselectedSelectedTransition;
- break;
- }
- case SelectedState:
- {
- RemoveChild( selectedImage );
-
- mPaintState = UnselectedState;
- break;
- }
- case UnselectedSelectedTransition:
- {
- StopCheckInAnimation();
- RemoveChild( selectedImage );
-
- mPaintState = UnselectedState;
- break;
- }
- default:
- break;
- }
-}
-
-void CheckBoxButton::OnDisabled( bool disabled )
-{
- Actor& backgroundImage = GetBackgroundImage();
- Actor& selectedImage = GetSelectedImage();
- Actor& disabledBackgroundImage = GetDisabledBackgroundImage();
- Actor& disabledSelectedImage = GetDisabledSelectedImage();
-
- switch( mPaintState )
- {
- case UnselectedState:
- {
- if( disabled )
- {
- RemoveChild( backgroundImage );
- AddChild( disabledBackgroundImage );
- mPaintState = DisabledUnselectedState;
- }
- break;
- }
- case SelectedState:
- {
- if( disabled )
- {
- RemoveChild( backgroundImage );
- RemoveChild( selectedImage );
- AddChild( disabledBackgroundImage );
- AddChild( disabledSelectedImage );
-
- mPaintState = DisabledSelectedState;
- }
- break;
- }
- case DisabledUnselectedState:
- {
- if( !disabled )
- {
- RemoveChild( disabledBackgroundImage );
- AddChild( backgroundImage );
-
- mPaintState = UnselectedState;
- }
- break;
- }
- case DisabledSelectedState:
- {
- if( !disabled )
- {
- RemoveChild( disabledBackgroundImage );
- RemoveChild( disabledSelectedImage );
- AddChild( backgroundImage );
- AddChild( selectedImage );
-
- mPaintState = SelectedState;
- }
- break;
- }
- case UnselectedSelectedTransition:
- {
- if( disabled )
- {
- StopCheckInAnimation();
-
- RemoveChild( backgroundImage );
- RemoveChild( selectedImage );
- AddChild( disabledBackgroundImage );
- AddChild( disabledSelectedImage );
-
- mPaintState = DisabledSelectedState;
- }
- break;
- }
- default:
- break;
- }
-
- Actor& label = GetLabel();
-
- if( label )
- {
- if( label.GetParent() )
- {
- label.GetParent().Remove( label );
- }
-
- if( disabled && disabledBackgroundImage)
- {
- disabledBackgroundImage.Add( label );
- }
- else if( backgroundImage )
- {
- backgroundImage.Add( label );
- }
- }
-}
-
-void CheckBoxButton::AddChild( Actor& actor )
-{
- if( actor )
- {
- Self().Add( actor);
- }
-}
-
-void CheckBoxButton::RemoveChild( Actor& actor )
-{
- if( actor )
- {
- Self().Remove( actor );
- }