+void CheckBoxButton::SetTickUVEffect()
+{
+ Toolkit::ImageView imageView = Toolkit::ImageView::DownCast( mSelectedImage );
+ if( imageView )
+ {
+ imageView.RegisterProperty( "uTextureRect", Vector4(0.f, 0.f, 1.f, 1.f ) );
+ imageView.RegisterProperty( "uTopLeft", Vector2::ZERO );
+
+ Property::Map shaderMap = CreateImageRegionEffect();
+ imageView.SetProperty( Toolkit::ImageView::Property::IMAGE, shaderMap );
+
+ GetImpl( imageView ).SetDepthIndex( DECORATION_DEPTH_INDEX );
+ }
+}
+