+ enum ButtonState
+ {
+ ButtonUp, ///< The button is up.
+ ButtonDown, ///< The button is down.
+ };
+
+ /**
+ * Button paint states.
+ */
+ enum PaintState
+ {
+ UnselectedState, ///< The button is unselected.
+ SelectedState, ///< The button is selected.
+ DisabledUnselectedState, ///< The button is disabled and unselected.
+ DisabledSelectedState, ///< The button is disabled and selected.
+ };
+
+ /**
+ * Enum to specify which decoration when getting and setting decorations.
+ */
+ enum DecorationState
+ {
+ UNSELECTED_DECORATION = 0,
+ SELECTED_DECORATION,
+ DECORATION_STATES
+ };
+
+ /**
+ * Construct a new Button.
+ */
+ Button();
+
+ /**
+ * A reference counted object may only be deleted by calling Unreference()
+ */
+ virtual ~Button();