mIndexInvertedMovementArea = mRenderer.RegisterUniqueProperty("uInvertedMovementArea", Vector2(1.f, 1.f) / movementArea);
mIndicesOffset.resize(9);
mIndexInvertedMovementArea = mRenderer.RegisterUniqueProperty("uInvertedMovementArea", Vector2(1.f, 1.f) / movementArea);
mIndicesOffset.resize(9);