- float index = static_cast<float>( i );
- vertexData.PushBack( Vertex( index, Vector2(-halfSize,-halfSize),Vector2(0.f,0.f) ) );
- vertexData.PushBack( Vertex( index, Vector2(-halfSize, halfSize), Vector2(0.f,1.f) ) );
- vertexData.PushBack( Vertex( index, Vector2( halfSize, halfSize), Vector2(1.f,1.f) ) );
- vertexData.PushBack( Vertex( index, Vector2( halfSize,-halfSize), Vector2(1.f,0.f) ) );
+ float index = static_cast<float>(i);
+ vertexData.PushBack(Vertex(index, Vector2(-halfSize, -halfSize), Vector2(0.f, 0.f)));
+ vertexData.PushBack(Vertex(index, Vector2(-halfSize, halfSize), Vector2(0.f, 1.f)));
+ vertexData.PushBack(Vertex(index, Vector2(halfSize, halfSize), Vector2(1.f, 1.f)));
+ vertexData.PushBack(Vertex(index, Vector2(halfSize, -halfSize), Vector2(1.f, 0.f)));