if( mCurrentUniform % mNumShader == 0 )
{
unsigned int uniform = mCurrentUniform / mNumShader;
SetBubbleParameter(mEffectForNoise, uniform, emitPosition, displacement);
animation.AnimateTo( Property( mEffectForNoise, mEffectForNoise.GetPercentagePropertyName(uniform) ),
if( mCurrentUniform % mNumShader == 0 )
{
unsigned int uniform = mCurrentUniform / mNumShader;
SetBubbleParameter(mEffectForNoise, uniform, emitPosition, displacement);
animation.AnimateTo( Property( mEffectForNoise, mEffectForNoise.GetPercentagePropertyName(uniform) ),