- PropertyBuffer vertices = PropertyBuffer::New( vertexFormat, numVertex );
- vertices.SetData( &vertexData[0] );
-
- Property::Map indexFormat;
- indexFormat["indices"] = Property::INTEGER;
- PropertyBuffer indices = PropertyBuffer::New( indexFormat, numIndex );
- indices.SetData( &indexData[0] );
+ PropertyBuffer vertices = PropertyBuffer::New( vertexFormat );
+ vertices.SetData( &vertexData[0], numVertex );