// Create a cameraActor for the off screen render task.
mCameraActor = CameraActor::New(mMovementArea);
// Create a cameraActor for the off screen render task.
mCameraActor = CameraActor::New(mMovementArea);
//Create RenderTask source actor
Actor sourceActor = Actor::New();
sourceActor.SetSize( mMovementArea );
//Create RenderTask source actor
Actor sourceActor = Actor::New();
sourceActor.SetSize( mMovementArea );
sourceActor.RegisterProperty( "uHSVDelta", hsvDelta );
Stage::GetCurrent().Add( sourceActor );
sourceActor.RegisterProperty( "uHSVDelta", hsvDelta );
Stage::GetCurrent().Add( sourceActor );