mEffectTexture = Texture::New( TextureType::TEXTURE_2D, Pixel::RGBA8888, imageSize.x, imageSize.y );
mFrameBuffer.AttachColorTexture( mEffectTexture );
mEffectTexture = Texture::New( TextureType::TEXTURE_2D, Pixel::RGBA8888, imageSize.x, imageSize.y );
mFrameBuffer.AttachColorTexture( mEffectTexture );