mMeshActor[i].SetParentOrigin(ParentOrigin::TOP_LEFT);
mEffect[i] = BubbleEffect::New( mNumBubblePerShader );
mEffect[i].SetEffectImage( mEffectImage );
mMeshActor[i].SetParentOrigin(ParentOrigin::TOP_LEFT);
mEffect[i] = BubbleEffect::New( mNumBubblePerShader );
mEffect[i].SetEffectImage( mEffectImage );
MeshData meshDataForNoise;
ConstructBubbleMesh( meshDataForNoise, mNumBubblePerShader);
mMeshActorForNoise = MeshActor::New( Mesh::New(meshDataForNoise) );
MeshData meshDataForNoise;
ConstructBubbleMesh( meshDataForNoise, mNumBubblePerShader);
mMeshActorForNoise = MeshActor::New( Mesh::New(meshDataForNoise) );
mMeshActorForNoise.SetParentOrigin(ParentOrigin::TOP_LEFT);
mEffectForNoise = BubbleEffect::New( mNumBubblePerShader );
mEffectForNoise.SetMovementArea( mMovementArea );
mMeshActorForNoise.SetParentOrigin(ParentOrigin::TOP_LEFT);
mEffectForNoise = BubbleEffect::New( mNumBubblePerShader );
mEffectForNoise.SetMovementArea( mMovementArea );