- mCompositeImageActor.RegisterProperty( BLOOM_SATURATION_PROPERTY_NAME, BLOOM_SATURATION_DEFAULT );
- Property::Index shaderBloomSaturationPropertyIndex = mCompositeImageActor.GetPropertyIndex(BLOOM_SATURATION_PROPERTY_NAME);
- Constraint bloomSaturationConstraint = Constraint::New<float>( mCompositeImageActor, shaderBloomSaturationPropertyIndex, EqualToConstraint());
+ mCompositeImageView.RegisterProperty( BLOOM_SATURATION_PROPERTY_NAME, BLOOM_SATURATION_DEFAULT );
+ Property::Index shaderBloomSaturationPropertyIndex = mCompositeImageView.GetPropertyIndex(BLOOM_SATURATION_PROPERTY_NAME);
+ Constraint bloomSaturationConstraint = Constraint::New<float>( mCompositeImageView, shaderBloomSaturationPropertyIndex, EqualToConstraint());