- bool GetPropertyMap( const TreeNode& mappingRoot, const char* theKey, Property::Type propertyType, Property::Value& value );
-
- void ApplyProperties( const TreeNode& root, const TreeNode& node,
- Dali::Handle& handle, const Replacement& constant );
-
- void ApplyStylesByActor( const TreeNode& root, const TreeNode& node,
- Dali::Handle& handle, const Replacement& constant );
-
- void ApplyAllStyleProperties( const TreeNode& root, const TreeNode& node,
- Dali::Handle& handle, const Replacement& constant );
-
- void SetProperties( const TreeNode& node, Handle& handle, const Replacement& constant );
+ bool ConvertChildValue(const TreeNode& mappingRoot,
+ KeyStack& keyStack,
+ Property::Value& value);