+ typedef std::vector<const char*> KeyStack;
+
+ /**
+ * Tests if the value is a string delimited by <>. If it is, then it attempts to
+ * change the value to the mapping from a matching key in the mappings table.
+ * @param[in] mappingRoot The JSON node containing the mappings
+ * @param[in,out] keyStack the stack of visited keys
+ * @param[in,out] value The string value to test and write back to.
+ * @return true if the value was converted, false otherwise.
+ */
+ bool ConvertChildValue( const TreeNode& mappingRoot, KeyStack& keyStack, Property::Value& value );
+
+ /**
+ * Find the key in the mapping table, if it's present, then generate a property value for it (of the given type if available), recursing as necessary, and stopping if any cycles
+ * are detected.
+ * @param[in] mappingRoot The JSON node containing the mappings
+ * @param[in] theKey The key to search for
+ * @param[in,out] keyStack the stack of visited keys
+ * @param[in] propertyType The property type if known, or NONE
+ * @param[in,out] value The string value to test and write back to.
+ */
+ bool RecursePropertyMap( const TreeNode& mappingRoot, KeyStack& keyStack, const char* theKey, Property::Type propertyType, Property::Value& value );
+
+ /**
+ * Find the key in the mapping table, if it's present, then generate a property value for it (of the given type if available), recursing as necessary, and stopping if any cycles
+ * are detected.
+ * @param[in] mappingRoot The JSON node containing the mappings
+ * @param[in] theKey The key to search for
+ * @param[in] propertyType The property type if known, or NONE
+ * @param[in,out] value The string value to test and write back to.
+ */
+ bool GetPropertyMap( const TreeNode& mappingRoot, const char* theKey, Property::Type propertyType, Property::Value& value );
+
+ void ApplyProperties( const TreeNode& root, const TreeNode& node,
+ Dali::Handle& handle, const Replacement& constant );
+
+ void ApplyStylesByActor( const TreeNode& root, const TreeNode& node,
+ Dali::Handle& handle, const Replacement& constant );
+
+ void ApplyAllStyleProperties( const TreeNode& root, const TreeNode& node,
+ Dali::Handle& handle, const Replacement& constant );
+
+ void SetProperties( const TreeNode& node, Handle& handle, const Replacement& constant );
+
+ Toolkit::Builder::BuilderSignalType mQuitSignal;