+ Dali::Property::Value property(Property::MAP);
+ if( DeterminePropertyFromNode( keyValue.second, Property::MAP, property, replacements ) )
+ {
+ style->exitTransition = Toolkit::TransitionData::New( *property.GetMap() );
+ }
+ }
+ else if( key == KEYNAME_TRANSITIONS )
+ {
+ //@todo add new transitions to style.transitions
+ // override existing transitions. A transition matches on target & property name
+ const TreeNode& node = keyValue.second;
+ if( node.GetType() == TreeNode::ARRAY )
+ {
+ Dali::Property::Value property(Property::ARRAY);
+ if( DeterminePropertyFromNode( node, Property::ARRAY, property, replacements ) )
+ {
+ style->transitions = *property.GetArray();
+ }
+ }
+ else if( node.GetType() == TreeNode::OBJECT )
+ {
+ Dali::Property::Value property(Property::MAP);
+ if( DeterminePropertyFromNode( node, Property::MAP, property, replacements ) )
+ {
+ Property::Array propertyArray;
+ propertyArray.Add( property );
+ style->transitions = propertyArray;
+ }
+ }
+ else
+ {
+ DALI_LOG_WARNING( "RecordState() Node \"%s\" is not a JSON array or object\n", key.c_str() );
+ }
+ }
+ else if( key == KEYNAME_TYPE ||
+ key == KEYNAME_ACTORS ||
+ key == KEYNAME_SIGNALS ||
+ key == KEYNAME_STYLES ||
+ key == KEYNAME_MAPPINGS ||
+ key == KEYNAME_INHERIT )
+ {
+ continue;
+ }
+ else // It's a property
+ {
+ Property::Index index;
+ Property::Value value;
+ if( MapToTargetProperty( handle, key, keyValue.second, replacements, index, value ) )
+ {
+ Property::Value* existingValuePtr = style->properties.Find( index );
+ if( existingValuePtr != NULL )
+ {
+ *existingValuePtr = value; // Overwrite existing property.
+ }
+ else
+ {
+ style->properties.Add( index, value );
+ }
+ }