- alphaFunctionLut["DEFAULT"] = AlphaFunction(AlphaFunction::DEFAULT);
- alphaFunctionLut["LINEAR"] = AlphaFunction(AlphaFunction::LINEAR);
- alphaFunctionLut["REVERSE"] = AlphaFunction(AlphaFunction::REVERSE);
- alphaFunctionLut["EASE_IN_SQUARE"] = AlphaFunction(AlphaFunction::EASE_IN_SQUARE);
- alphaFunctionLut["EASE_OUT_SQUARE"] = AlphaFunction(AlphaFunction::EASE_OUT_SQUARE);
- alphaFunctionLut["EASE_IN"] = AlphaFunction(AlphaFunction::EASE_IN);
- alphaFunctionLut["EASE_OUT"] = AlphaFunction(AlphaFunction::EASE_OUT);
- alphaFunctionLut["EASE_IN_OUT"] = AlphaFunction(AlphaFunction::EASE_IN_OUT);
- alphaFunctionLut["EASE_IN_SINE"] = AlphaFunction(AlphaFunction::EASE_IN_SINE);
- alphaFunctionLut["EASE_OUT_SINE"] = AlphaFunction(AlphaFunction::EASE_OUT_SINE);
- alphaFunctionLut["EASE_IN_OUT_SINE"] = AlphaFunction(AlphaFunction::EASE_IN_OUT_SINE);
- alphaFunctionLut["BOUNCE"] = AlphaFunction(AlphaFunction::BOUNCE);
- alphaFunctionLut["SIN"] = AlphaFunction(AlphaFunction::SIN);
- alphaFunctionLut["EASE_OUT_BACK"] = AlphaFunction(AlphaFunction::EASE_OUT_BACK);
+ alphaFunctionLut["DEFAULT"] = AlphaFunction(AlphaFunction::DEFAULT);
+ alphaFunctionLut["LINEAR"] = AlphaFunction(AlphaFunction::LINEAR);
+ alphaFunctionLut["REVERSE"] = AlphaFunction(AlphaFunction::REVERSE);
+ alphaFunctionLut["EASE_IN_SQUARE"] = AlphaFunction(AlphaFunction::EASE_IN_SQUARE);
+ alphaFunctionLut["EASE_OUT_SQUARE"] = AlphaFunction(AlphaFunction::EASE_OUT_SQUARE);
+ alphaFunctionLut["EASE_IN"] = AlphaFunction(AlphaFunction::EASE_IN);
+ alphaFunctionLut["EASE_OUT"] = AlphaFunction(AlphaFunction::EASE_OUT);
+ alphaFunctionLut["EASE_IN_OUT"] = AlphaFunction(AlphaFunction::EASE_IN_OUT);
+ alphaFunctionLut["EASE_IN_SINE"] = AlphaFunction(AlphaFunction::EASE_IN_SINE);
+ alphaFunctionLut["EASE_OUT_SINE"] = AlphaFunction(AlphaFunction::EASE_OUT_SINE);
+ alphaFunctionLut["EASE_IN_OUT_SINE"] = AlphaFunction(AlphaFunction::EASE_IN_OUT_SINE);
+ alphaFunctionLut["BOUNCE"] = AlphaFunction(AlphaFunction::BOUNCE);
+ alphaFunctionLut["SIN"] = AlphaFunction(AlphaFunction::SIN);
+ alphaFunctionLut["EASE_OUT_BACK"] = AlphaFunction(AlphaFunction::EASE_OUT_BACK);