- alphaFunctionLut["DEFAULT"] = AlphaFunctions::Default;
- alphaFunctionLut["LINEAR"] = AlphaFunctions::Linear;
- alphaFunctionLut["SQUARE"] = AlphaFunctions::Square;
- alphaFunctionLut["REVERSE"] = AlphaFunctions::Reverse;
- alphaFunctionLut["EASE_IN"] = AlphaFunctions::EaseIn;
- alphaFunctionLut["EASE_OUT"] = AlphaFunctions::EaseOut;
- alphaFunctionLut["EASE_IN_OUT"] = AlphaFunctions::EaseInOut;
- alphaFunctionLut["EASE_IN_SINE"] = AlphaFunctions::EaseInSine;
- alphaFunctionLut["EASE_OUT_SINE"] = AlphaFunctions::EaseOutSine;
- alphaFunctionLut["EASE_IN_OUT_SINE"] = AlphaFunctions::EaseInOutSine;
- alphaFunctionLut["EASE_IN_SINE_33"] = AlphaFunctions::EaseInSine33;
- alphaFunctionLut["EASE_OUT_SINE_33"] = AlphaFunctions::EaseOutSine33;
- alphaFunctionLut["EASE_IN_OUT_SINE_33"] = AlphaFunctions::EaseInOutSine33;
- alphaFunctionLut["EASE_IN_OUT_SINE_50"] = AlphaFunctions::EaseInOutSine50;
- alphaFunctionLut["EASE_IN_OUT_SINE_60"] = AlphaFunctions::EaseInOutSine60;
- alphaFunctionLut["EASE_IN_OUT_SINE_70"] = AlphaFunctions::EaseInOutSine70;
- alphaFunctionLut["EASE_IN_OUT_SINE_80"] = AlphaFunctions::EaseInOutSine80;
- alphaFunctionLut["EASE_IN_OUT_SINE_90"] = AlphaFunctions::EaseInOutSine90;
- alphaFunctionLut["DOUBLE_EASE_IN_OUT_SINE_60"] = AlphaFunctions::DoubleEaseInOutSine60;
- alphaFunctionLut["EASE_OUT_QUINT_50"] = AlphaFunctions::EaseOutQuint50;
- alphaFunctionLut["EASE_OUT_QUINT_80"] = AlphaFunctions::EaseOutQuint80;
- alphaFunctionLut["BOUNCE"] = AlphaFunctions::Bounce;
- alphaFunctionLut["BOUNCE_BACK"] = AlphaFunctions::BounceBack;
- alphaFunctionLut["EASE_IN_BACK"] = AlphaFunctions::EaseInBack;
- alphaFunctionLut["EASE_OUT_BACK"] = AlphaFunctions::EaseOutBack;
- alphaFunctionLut["EASE_IN_OUT_BACK"] = AlphaFunctions::EaseInOutBack;
- alphaFunctionLut["SIN"] = AlphaFunctions::Sin;
- alphaFunctionLut["SIN2X"] = AlphaFunctions::Sin2x;
+ alphaFunctionLut["DEFAULT"] = AlphaFunction(AlphaFunction::DEFAULT);
+ alphaFunctionLut["LINEAR"] = AlphaFunction(AlphaFunction::LINEAR);
+ alphaFunctionLut["REVERSE"] = AlphaFunction(AlphaFunction::REVERSE);
+ alphaFunctionLut["EASE_IN_SQUARE"] = AlphaFunction(AlphaFunction::EASE_IN_SQUARE);
+ alphaFunctionLut["EASE_OUT_SQUARE"] = AlphaFunction(AlphaFunction::EASE_OUT_SQUARE);
+ alphaFunctionLut["EASE_IN"] = AlphaFunction(AlphaFunction::EASE_IN);
+ alphaFunctionLut["EASE_OUT"] = AlphaFunction(AlphaFunction::EASE_OUT);
+ alphaFunctionLut["EASE_IN_OUT"] = AlphaFunction(AlphaFunction::EASE_IN_OUT);
+ alphaFunctionLut["EASE_IN_SINE"] = AlphaFunction(AlphaFunction::EASE_IN_SINE);
+ alphaFunctionLut["EASE_OUT_SINE"] = AlphaFunction(AlphaFunction::EASE_OUT_SINE);
+ alphaFunctionLut["EASE_IN_OUT_SINE"] = AlphaFunction(AlphaFunction::EASE_IN_OUT_SINE);
+ alphaFunctionLut["BOUNCE"] = AlphaFunction(AlphaFunction::BOUNCE);
+ alphaFunctionLut["SIN"] = AlphaFunction(AlphaFunction::SIN);
+ alphaFunctionLut["EASE_OUT_BACK"] = AlphaFunction(AlphaFunction::EASE_OUT_BACK);