PixelBuffer* mStripBuffer; // Blank image buffer used to pad upload
Material mMaterial; // material used for atlas texture
SizeType mNextFreeBlock; // next free block will be placed here ( actually +1 )
PixelBuffer* mStripBuffer; // Blank image buffer used to pad upload
Material mMaterial; // material used for atlas texture
SizeType mNextFreeBlock; // next free block will be placed here ( actually +1 )