+ BORDER = Dali::Toolkit::Visual::BORDER,
+ COLOR = Dali::Toolkit::Visual::COLOR,
+ GRADIENT = Dali::Toolkit::Visual::GRADIENT,
+ IMAGE = Dali::Toolkit::Visual::IMAGE,
+ MESH = Dali::Toolkit::Visual::MESH,
+ PRIMITIVE = Dali::Toolkit::Visual::PRIMITIVE,
+ WIREFRAME = Dali::Toolkit::Visual::WIREFRAME,
+
+ TEXT = WIREFRAME + 1, ///< Renders text.
+ N_PATCH = WIREFRAME + 2, ///< Renders an n-patch image.
+ SVG = WIREFRAME + 3, ///< Renders an SVG image.
+ ANIMATED_IMAGE = WIREFRAME + 4 ///< Renders a animated image.
+};
+
+namespace Property
+{
+
+enum Type
+{
+ TYPE = Dali::Toolkit::Visual::Property::TYPE,
+ SHADER = Dali::Toolkit::Visual::Property::SHADER,
+
+ /**
+ * @brief The transform used by the visual.
+ * @details Name "transform", type Property::Map.
+ *
+ * @note Optional.
+ * @see DevelVisual::Transform::Property
+ */
+ TRANSFORM = SHADER + 1,
+
+ /**
+ * @brief Enables/disables premultiplied alpha.
+ * The premultiplied alpha is false by default unless this behaviour is modified
+ * by the derived Visual type.
+ *
+ * @details Name "premultipliedAlpha", type Property::Boolean.
+ *
+ * @note Optional.
+ */
+ PREMULTIPLIED_ALPHA = SHADER + 2,
+
+ /**
+ * @brief Mix color is a blend color for any visual.
+ * @details Name "mixColor", type Property::VECTOR3 or Property::VECTOR4
+ *
+ * @note Optional
+ */
+ MIX_COLOR = SHADER + 3,
+
+ /**
+ * @brief Opacity is the alpha component of the mixColor, above.
+ * @details Name "opacity", type Property::FLOAT
+ *
+ * @note Optional
+ */
+ OPACITY = SHADER + 4
+};
+
+} // namespace Property
+
+namespace Transform
+{
+
+/**
+ * @brief Policies used by the transform for the offset or size.
+ */
+namespace Policy
+{
+
+enum Type
+{
+ RELATIVE = 0, ///< Relative to the control (percentage [0.0f to 1.0f] of the control).
+ ABSOLUTE = 1 ///< Absolute value in world units.
+};
+
+} // namespace Policy
+
+namespace Property
+{
+
+enum Type
+{
+ /**
+ * @brief Offset of the visual, which can be either relative (percentage [0.0f to 1.0f] of the parent) or absolute (in world units).
+ * @details Name "offset", type Property::VECTOR2
+ * @see OFFSET_POLICY
+ */
+ OFFSET,
+
+ /**
+ * @brief Size of the visual, which can be either relative (percentage [0.0f to 1.0f] of the parent) or absolute (in world units).
+ * @details Name "size", type Property::VECTOR2
+ * @see SIZE_POLICY
+ */
+ SIZE,
+
+ /**
+ * @brief The origin of the visual within its control area.
+ * @details Name "origin", type Align::Type (Property::INTEGER) or Property::STRING.
+ * @see Toolkit::Align
+ * @note The default is Align::TOP_BEGIN.
+ */
+ ORIGIN,
+
+ /**
+ * @brief The anchor-point of the visual
+ * @details Name "anchorPoint", type Align::Type (Property::INTEGER) or Property::STRING.
+ * @see Toolkit::Align
+ * @note The default is Align::TOP_BEGIN.
+ */
+ ANCHOR_POINT,
+
+ /**
+ * @brief Whether the x or y OFFSET values are relative (percentage [0.0f to 1.0f] of the control) or absolute (in world units).
+ * @details Name "offsetPolicy", type Vector2 or Property::ARRAY of Property::STRING.
+ * If Property::ARRAY then 2 strings expected for the x and y.
+ *
+ * C++:
+ * @code
+ * control.SetProperty( ..., // Some visual based property
+ * Property::Map().Add( ... ) // Properties to set up visual
+ * .Add( DevelVisual::Property::TRANSFORM,
+ * Property::Array().Add( DevelVisual::Transform::Property::OFFSET_POLICY, Vector2( Policy::ABSOLUTE, Policy::RELATIVE ) ) )
+ * .Add( DevelVisual::Transform::Property::OFFSET, Vector2( 10, 1.0f ) ) );
+ * @endcode
+ *
+ * JSON:
+ * @code
+ * {
+ * ...
+ * "transition":
+ * {
+ * "offsetPolicy" : [ "ABSOLUTE", "RELATIVE" ],
+ * "offset" : [ 10, 1.0 ]
+ * }
+ * ...
+ * }
+ *
+ * @endcode
+ * @see Policy::Type
+ * @note By default, both the x and the y offset is RELATIVE.
+ */
+ OFFSET_POLICY,
+
+ /**
+ * @brief Whether the width or height SIZE values are relative (percentage [0.0f to 1.0f] of the control) or absolute (in world units).
+ * @details Name "sizePolicy", type Vector2 or Property::ARRAY of Property::STRING.
+ * If Property::ARRAY then 2 strings expected for the width and height.
+ *
+ * @see Policy::Type
+ * @see OFFSET_POLICY for example
+ * @note By default, both the width and the height is RELATIVE to the control's size.
+ */
+ SIZE_POLICY,