+ * @details Name "playState", Type PlayState::Type (Property::INTEGER)
+ * @note This property is read-only.
+ */
+ PLAY_STATE = ORIENTATION_CORRECTION + 5,
+
+ /**
+ * @brief The current frame number the AnimatedImageVisual and AnimatedVectorImageVisual will use.
+ * @details Name "currentFrameNumber", Type Property::INTEGER, between [0, the maximum frame number] or between the play range if specified
+ * @note This property is read-only.
+ */
+ CURRENT_FRAME_NUMBER = ORIENTATION_CORRECTION + 6,
+
+ /**
+ * @brief The total frame number the AnimatedImageVisual and AnimatedVectorImageVisual will use.
+ * @details Name "totalFrameNumber", Type Property::INTEGER.
+ * @note This property is read-only.
+ */
+ TOTAL_FRAME_NUMBER = ORIENTATION_CORRECTION + 7,
+
+ /**
+ * @brief The stop behavior the AnimatedImageVisual and AnimatedVectorImageVisual will use.
+ * @details Name "stopBehavior", Type StopBehavior::Type (Property::INTEGER)
+ * @note Default value is StopBehavior::CURRENT_FRAME.
+ */
+ STOP_BEHAVIOR = ORIENTATION_CORRECTION + 8,
+
+ /**
+ * @brief The looping mode the AnimatedVectorImageVisual will use.
+ * @details Name "loopingMode", Type LoopingMode::Type (Property::INTEGER)
+ * @note Default value is LoopingMode::RESTART.
+ */
+ LOOPING_MODE = ORIENTATION_CORRECTION + 9,
+
+ /**
+ * @brief The content information the AnimatedVectorImageVisual will use.
+ * @details Type Property::MAP.
+ * The map contains the layer name as a key and Property::Array as a value.
+ * And the array contains 2 integer values which are the frame numbers, the start frame number and the end frame number of the layer.
+ * @note This property is read-only.
+ */
+ CONTENT_INFO = ORIENTATION_CORRECTION + 10,
+
+ /**
+ * @brief Whether to redraw the image when the visual is scaled down.
+ * @details Name "redrawInScalingDown", type Property::BOOLEAN.
+ * @note It is used in the AnimatedVectorImageVisual. The default is true.
+ */
+ REDRAW_IN_SCALING_DOWN = ORIENTATION_CORRECTION + 11,
+
+ /**
+ * @brief Whether to apply mask in loading time or rendering time.
+ * @details Name "maskingType", type PlayState::Type (Property::INTEGER).
+ * In general, MASKING_ON_LOADING is the default behavior.
+ * However, if the visual uses an external texture, only MASKING_ON_RENDERING is possible.
+ * So we change its value to MASKING_ON_RENDERING even if the visual sets the MASKING_TYPE as MASKING_ON_LOADING when it uses external texture.
+ * @note It is used in the ImageVisual and AnimatedImageVisual. The default is MASKING_ON_LOADING.
+ */
+ MASKING_TYPE = ORIENTATION_CORRECTION + 12,
+
+ /**
+ * @brief If true, uploads texture before ResourceReady signal is emitted. Otherwise uploads after texture load is completed.
+ * @details Name "fastTrackUploading", type Property::BOOLEAN
+ * If true, the upload happens without event-thread dependency, but the following need to be considered:
+ * - Texture size is not valid until upload is fully complete.
+ * - Texture cannot be cached (a new image is uploaded every time).
+ * - Seamless visual change is not supported.
+ * - The following, if set are also not supported and will be ignored:
+ * - Alpha masking
+ * - Synchronous loading
+ * - Reload action
+ * - Atlas loading
+ * - Custom shader
+ * @note Used by the ImageVisual. The default is false.
+ */
+ FAST_TRACK_UPLOADING = ORIENTATION_CORRECTION + 13,
+
+ /**
+ * @brief Whether to enable broken image in image visual.
+ * Some of visual don't need to show broken image(ex. placeholder)
+ * Disable broken image for these visuals.
+ * default is true.
+ */
+ ENABLE_BROKEN_IMAGE = ORIENTATION_CORRECTION + 14,
+
+ /**
+ * @brief The marker information the AnimatedVectorImageVisual will use.
+ * @details Type Property::MAP.
+ * The map contains the marker name as a key and Property::Array as a value.
+ * And the array contains 2 integer values which are the frame numbers, the start frame number and the end frame number of the marker.