+ /**
+ * @brief The stop behavior the AnimatedImageVisual and AnimatedVectorImageVisual will use.
+ * @details Name "stopBehavior", Type StopBehavior::Type (Property::INTEGER)
+ * @note Default value is StopBehavior::CURRENT_FRAME.
+ */
+ STOP_BEHAVIOR = ORIENTATION_CORRECTION + 8,
+
+ /**
+ * @brief The looping mode the AnimatedVectorImageVisual will use.
+ * @details Name "loopingMode", Type LoopingMode::Type (Property::INTEGER)
+ * @note Default value is LoopingMode::RESTART.
+ */
+ LOOPING_MODE = ORIENTATION_CORRECTION + 9,
+
+ /**
+ * @brief The content information the AnimatedVectorImageVisual will use.
+ * @details Name "contentInfo", Type Property::MAP.
+ * The map contains the layer name as a key and Property::Array as a value.
+ * And the array contains 2 integer values which are the frame numbers, the start frame number and the end frame number of the layer.
+ * @note This property is read-only.
+ */
+ CONTENT_INFO = ORIENTATION_CORRECTION + 10,
+
+ /**
+ * @brief Whether to redraw the image when the visual is scaled down.
+ * @details Name "redrawInScalingDown", type Property::BOOLEAN.
+ * @note It is used in the AnimatedVectorImageVisual. The default is true.
+ */
+ REDRAW_IN_SCALING_DOWN = ORIENTATION_CORRECTION + 11,
+
+ /**
+ * @brief Whether to apply mask in loading time or rendering time.
+ * @details Name "maskingType", type PlayState::Type (Property::INTEGER).
+ * In general, MASKING_ON_LOADING is the default behavior.
+ * However, if the visual uses an external texture, only MASKING_ON_RENDERING is possible.
+ * So we change its value to MASKING_ON_RENDERING even if the visual sets the MASKING_TYPE as MASKING_ON_LOADING when it uses external texture.
+ * @note It is used in the ImageVisual and AnimatedImageVisual. The default is MASKING_ON_LOADING.
+ */
+ MASKING_TYPE = ORIENTATION_CORRECTION + 12