+namespace Property
+{
+enum Type
+{
+ URL = Dali::Toolkit::ImageVisual::Property::URL,
+ FITTING_MODE = Dali::Toolkit::ImageVisual::Property::FITTING_MODE,
+ SAMPLING_MODE = Dali::Toolkit::ImageVisual::Property::SAMPLING_MODE,
+ DESIRED_WIDTH = Dali::Toolkit::ImageVisual::Property::DESIRED_WIDTH,
+ DESIRED_HEIGHT = Dali::Toolkit::ImageVisual::Property::DESIRED_HEIGHT,
+ SYNCHRONOUS_LOADING = Dali::Toolkit::ImageVisual::Property::SYNCHRONOUS_LOADING,
+ BORDER_ONLY = Dali::Toolkit::ImageVisual::Property::BORDER_ONLY,
+ PIXEL_AREA = Dali::Toolkit::ImageVisual::Property::PIXEL_AREA,
+ WRAP_MODE_U = Dali::Toolkit::ImageVisual::Property::WRAP_MODE_U,
+ WRAP_MODE_V = Dali::Toolkit::ImageVisual::Property::WRAP_MODE_V,
+ BORDER = Dali::Toolkit::ImageVisual::Property::BORDER,
+ ATLASING = Dali::Toolkit::ImageVisual::Property::ATLASING,
+ ALPHA_MASK_URL = Dali::Toolkit::ImageVisual::Property::ALPHA_MASK_URL,
+ BATCH_SIZE = Dali::Toolkit::ImageVisual::Property::BATCH_SIZE,
+ CACHE_SIZE = Dali::Toolkit::ImageVisual::Property::CACHE_SIZE,
+ FRAME_DELAY = Dali::Toolkit::ImageVisual::Property::FRAME_DELAY,
+ MASK_CONTENT_SCALE = Dali::Toolkit::ImageVisual::Property::MASK_CONTENT_SCALE,
+ CROP_TO_MASK = Dali::Toolkit::ImageVisual::Property::CROP_TO_MASK,
+ LOAD_POLICY = Dali::Toolkit::ImageVisual::Property::LOAD_POLICY,
+ RELEASE_POLICY = Dali::Toolkit::ImageVisual::Property::RELEASE_POLICY,
+ ORIENTATION_CORRECTION = Dali::Toolkit::ImageVisual::Property::ORIENTATION_CORRECTION,
+
+ /**
+ * @brief Overlays the auxiliary image on top of an NPatch image.
+ *
+ * The resulting visual image will be at least as large as the
+ * smallest possible n-patch or the auxiliary image, whichever is
+ * larger.
+ *
+ * @details Name "auxiliaryImage", Type Property::STRING, URL of the image.
+ * @note Default true
+ */
+ AUXILIARY_IMAGE = ORIENTATION_CORRECTION + 1,
+
+ /**
+ * @brief An alpha value for mixing between the masked main NPatch image and the auxiliary image
+ * @details Name "auxiliaryImageAlpha", Type Property::FLOAT, between 0 and 1
+ * @note Default 0
+ */
+ AUXILIARY_IMAGE_ALPHA = ORIENTATION_CORRECTION + 2,
+
+ /**
+ * @brief The number of times the AnimatedImageVisual or AnimatedVectorImageVisual will be looped.
+ * @details Name "loopCount", type Property::INTEGER.
+ * @note For Animated images only. Default -1. if < 0, loop unlimited. else, loop loopCount times.
+ */
+ LOOP_COUNT = ORIENTATION_CORRECTION + 3,
+
+ /**
+ * @brief The playing range the AnimatedVectorImageVisual will use.
+ *
+ * Animation will play between the values specified. The array can have two integer values.
+ * Or it can have one or two strings, which are markers. More will be ignored.
+ * Both values should be between 0 and the total frame number, otherwise they will be ignored.
+ * If the range provided is not in proper order ( minimum, maximum ), it will be reordered.
+ *
+ * A marker has its start frame and end frame.
+ * Animation will play between the start frame and the end frame of the marker if one marker is specified.
+ * Or animation will play between the start frame of the first marker and the end frame of the second marker if two markers are specified.
+ *
+ * @details Name "playRange", Type Property::ARRAY of Property::INTEGER or Property::ARRAY of Property::STRING.
+ * @note Default 0 and the total frame number.
+ */
+ PLAY_RANGE = ORIENTATION_CORRECTION + 4,
+
+ /**
+ * @brief The playing state the AnimatedVectorImageVisual will use.
+ * @details Name "playState", Type PlayState::Type (Property::INTEGER)
+ * @note This property is read-only.
+ */
+ PLAY_STATE = ORIENTATION_CORRECTION + 5,
+
+ /**
+ * @brief The current frame number the AnimatedImageVisual and AnimatedVectorImageVisual will use.
+ * @details Name "currentFrameNumber", Type Property::INTEGER, between [0, the maximum frame number] or between the play range if specified
+ * @note This property is read-only.
+ */
+ CURRENT_FRAME_NUMBER = ORIENTATION_CORRECTION + 6,
+
+ /**
+ * @brief The total frame number the AnimatedImageVisual and AnimatedVectorImageVisual will use.
+ * @details Name "totalFrameNumber", Type Property::INTEGER.
+ * @note This property is read-only.
+ */
+ TOTAL_FRAME_NUMBER = ORIENTATION_CORRECTION + 7,