+ /**
+ * @brief Compile the visual shader in advance. Afterwards,
+ * when a visual using a new shader is requested, the pre-compiled shader is used.
+ *
+ * @note It is recommended that this method be called at the top of the application code.
+ * @note Using precompiled shaders is helpful when the application is complex and uses
+ * many different styles of visual options. On the other hand,if most visuals are the same
+ * and the application is simple, it may use memory unnecessarily or slow down the application launching speed.
+ */
+ void UsePreCompiledShader();