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Fix doxygen errors and enable doxygen build for devel-api
[platform/core/uifw/dali-toolkit.git]
/
dali-toolkit
/
devel-api
/
shader-effects
/
spot-effect.h
diff --git
a/dali-toolkit/devel-api/shader-effects/spot-effect.h
b/dali-toolkit/devel-api/shader-effects/spot-effect.h
index
c41e0f4
..
054942e
100644
(file)
--- a/
dali-toolkit/devel-api/shader-effects/spot-effect.h
+++ b/
dali-toolkit/devel-api/shader-effects/spot-effect.h
@@
-57,7
+57,7
@@
inline ShaderEffect CreateSpotEffect()
" vRange = max(0.1, range);\n"
" \n"
" gl_Position = uMvpMatrix * world;\n"
" vRange = max(0.1, range);\n"
" \n"
" gl_Position = uMvpMatrix * world;\n"
- " vTexCoord =
aTexCoord
;\n"
+ " vTexCoord =
mix( sTextureRect.xy, sTextureRect.zw, aTexCoord )
;\n"
"}");
std::string fragmentShader(
"}");
std::string fragmentShader(
@@
-70,7
+70,6
@@
inline ShaderEffect CreateSpotEffect()
Dali::ShaderEffect shaderEffect = Dali::ShaderEffect::New(
vertexShader, fragmentShader,
Dali::ShaderEffect shaderEffect = Dali::ShaderEffect::New(
vertexShader, fragmentShader,
- Dali::GeometryType( GEOMETRY_TYPE_IMAGE ),
ShaderEffect::GeometryHints( ShaderEffect::HINT_GRID ));
shaderEffect.SetUniform( "uCenter", Vector2(0.0f, 0.0f) );
ShaderEffect::GeometryHints( ShaderEffect::HINT_GRID ));
shaderEffect.SetUniform( "uCenter", Vector2(0.0f, 0.0f) );