- Dali::ShaderEffect shaderEffect = Dali::ShaderEffect::New( vertexShader, "" );
- shaderEffect.SetUniform( "uTopLeft", Vector2( 0.f, 0.f ) );
- shaderEffect.SetUniform( "uBottomRight", Vector2( 1.f, 1.f ) );
+ Property::Map map;
+
+ Property::Map customShader;
+ customShader[ Visual::Shader::Property::VERTEX_SHADER ] = vertexShader;