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Implemented a primitive shape renderer to display simple shapes like cubes.
[platform/core/uifw/dali-toolkit.git]
/
dali-toolkit
/
devel-api
/
shader-effects
/
bouncing-effect.h
diff --git
a/dali-toolkit/devel-api/shader-effects/bouncing-effect.h
b/dali-toolkit/devel-api/shader-effects/bouncing-effect.h
index
6d74bb9
..
fc9d718
100644
(file)
--- a/
dali-toolkit/devel-api/shader-effects/bouncing-effect.h
+++ b/
dali-toolkit/devel-api/shader-effects/bouncing-effect.h
@@
-93,7
+93,6
@@
inline ShaderEffect CreateBouncingEffect(const Vector4& color)
ShaderEffect shaderEffect;
shaderEffect = ShaderEffect::New( "", fragmentShader,
ShaderEffect shaderEffect;
shaderEffect = ShaderEffect::New( "", fragmentShader,
- GeometryType( GEOMETRY_TYPE_IMAGE),
ShaderEffect::GeometryHints( ShaderEffect::HINT_BLENDING ) );
shaderEffect.SetUniform( "uAssignedColor", color );
ShaderEffect::GeometryHints( ShaderEffect::HINT_BLENDING ) );
shaderEffect.SetUniform( "uAssignedColor", color );